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Minecart roller coaster concept

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Posted May 6, 2020· Edited May 6, 2020

I want to reiterate this is simply a concept that will probably go no further than from my brain to this thread, but I just wanted to share this to someone. I've thought of this ride for over 15 years. Unfortunately I do not have the skills, time, nor patience to bring it to reality in NL2. If someone likes my concept, by all means, take it as your own! So, here goes (sorry if this is long):

The exterior would be sculpted to look the the side of a mountain. The entrance would be the sterotypical mine shaft entrance. The queue would be designed to look like a tight mine shaft walkway with wooden beams holding up the ceiling above you (there would be sounds like dripping water). Once you get to the station, you would get into a minecart. The "story" is the mine shut down years ago and has been successfully turned into a tourist trap attraction. Each minecart has a narrator, narrating remotely via intercom. The minecart would exit the station, with the narrator giving some basic information about the mine. The track here would be fairly calm. However, you eventually get to a "rickety bridge". The narrator says it should be fine to cross. All of a sudden there is a blast noise.

The narrator says some unexploded TNT must've gone off, but everything will be fine. In reality, you are at the end of the actual track. In front of you is a massive screen, that makes it look like the track extends over a huge pit. On the screen, due to the explosion, a large chunk of rock falls onto the bridge. The narrator begins to worry. On the screen the bridge begins to sway. The track you're on would begin to tilt left and right to match the images from the screen. Then, on the screen, the bridge finally collapses. The track you're on falls, as it's actually a drop elevator (like Verbolten at Busch Gardens Williamsburg or the new Hagrid roller coaster at Universal). In front of you is another screen. On the screen, it shows gun powder leading to a powder keg. A spark has lit the gun powder. On the screen the keg explodes. The minecart is launched backwards.

Through a lot of fast twist and turns you are brought to a stop. The minecart has reached a turntable. The narrator explains he knows the correct way to get the riders to safety. The turn table turns to the right and continues on. The other options, in my mind, would actually lead to storage for the minecarts. The ride would continue its course until you get to a point where the narrator asks if he's correctly hearing rushing water. He mentions that's not normal. The minecart gets to a point where the track is submerged in water. The narrator says it will be safe to cross to the other side. On the other side, track is there as decoration, but leads to nowhere. The minecart tries to cross the water, but gets "caught" in the current. What's happening here is the track here is moving laterally (on some sort of conveyor), inspired by the old Rhino Rally from Busch Gardens Tampa. Slowly, the minecart rotates so it's now facing forward. The track is designed to be well hidden under the water, so it seems like the minecart is floating on the raging waters. The narrator assures the riders things will be fine. He then says he can see light and begins celebrating, but then begins worrying because he can hear the distinct sounds of a waterfall.

The ride slows down here just before the drop, to add to tension. The narrator says that there's nothing that can be done. He says they'll just have to hope they make it down the waterfall safely. The track has a steep drop here, hopefully well hidden behind the water of the waterfall. This part of the ride would get the riders fairly wet. Now the minecart is in what is essentially a log flume. The track would make a u-turn into the exit building, designed to look like a logging facility, where trees are being cut. The minecart is about to head towards a massive saw blade, but the host saves the day by having the track switch to another part of the flume which doesn't have a blade. The narrator would be actually seen here as an animatronic pulling the lever to switch the flumes. The minecart reaches the exit, where the narrator, again as an animatronic, would apologize for the mishap(s). The riders exit outside of the logging facility, which would be around the corner (but hidden from) the ride entrance. Behind the scenes, the minecart continues on and makes its way to the main station for the next riders. Before it gets to the station, it has a spur that goes to the minecart storage area. It would then take a track elevator up to the station, completing the circuit. I know, that was quite a bit, but I'm happy to have shared it. Again, I would be thrilled if someone took this and made it real!

Posted July 15, 2020· Edited July 15, 2020

Sounds awesome, although It might be difficult to make in NL2 as there are no elevator or drop-track sections yet.

Posted July 16, 2020· Edited July 16, 2020

@ Skyscraper u can use the transfertable as elevator and a custom train with an special script like shown in this video (my project)
All scripted, NO video editing.

Posted August 24, 2020· Edited August 24, 2020

MrRC posted on July 15th, 2020

@ Skyscraper u can use the transfertable as elevator and a custom train with an special script like shown in this video (my project)
All scripted, NO video editing.

Whoa! That's incredible.

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