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The "What Did You Just Do In NoLimits" Thread

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This is a project that I started work on over 2 years ago for the RoundUp 300 NoLimits 2 competition. However, I lost motivation and eventually ended up going with a different idea. Recently, I decided to pick this project up again and decided to see what I could achieve with minimal external models, focusing on trying to achieve as much as possible with base game assets. As for the theme, it was a childhood classic, what can I say! :P This is the result.

^ Wow! It's incredible how much you were able to achieve without using many external resources. The ride experience was executed extremely well and the soundtrack brought so many childhood memories flooding back. Thank you for sharing, great work!

Posted April 1, 2021· Edited April 1, 2021

The kind of coaster I would like to operate in full manual mode would probably be one without a station or storage, or transports, or breaks, or trains, or heck even track while we're at it.

On a separate note, that coaster looks awesome! What's going on where the tracks split up in the middle of the image (not the station)? Excited to see where you take that!

^^ Thanks! The split in the middle is for a pair of tilt tracks, in a similar-ish setup to Hagrids to keep the capacity as high as possible (currently around 2700 but hopefully some scripting can bump it up a bit more).

I'm doing the first full-circuit test run on my Knightmare recreation.

Does anyone know that this coaster in real life has passed the clearance test?

In the simulation. It has passed the test with the modern train clearance envelope, but it hasn't passed when I use a classic train envelope.

That looks really nice! If I had to guess, I'd assume NL2's clearance envelope is an approximation of clearance, not necessarily accurate to Schwarzkopf's exact method.

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