The "What Did You Just Do In NoLimits" Thread
The moments on The Bat ranged from normal suspended action ...

To great ground-hugging moments ...

To complete madness.

Why is the track not rotating?
Arrow infamously forgot to bank the track on the Bat, which led to those insane swings shown in the third picture and structural damage. Because of this, KI shut the ride down after two years.
Lcucu3 posted on May 23rd, 2018
forgot to bank the track
Forgot to make it safe.
Yeah basically.

Gangstas like to hoop.
My new RMC.
I finished my inventive RMC version of GhostRider from Knott's Berry Farm haha I know that not so early or never they will announce this and for fun I decided to do

Monte Makaya - Terra Encantada - Brazil - 1998/2010

Here in Rio de Janeiro we had Monte Makaya, Intamin first Multi Inversion model to be launched, with 8 inversions, and due to its success the model became more and more known, new models like Colossus of Thorpe Park with 10 inversions and now the change of the layout of the fall, that I decided to make a model of 12 inversions called Makaya.



I like it! It feels a little slow towards the end, but the way you changed up the layout from most Intamin loopers was tasty.


More on the Baron 1898 recreation I'm making with my friend. The screens work, the audio works. Next up is some details and the lights of the show.
Ignore the objects in the middle, they are temporarily.
An idea I had for a 4th of July special.

So I began to wonder about what KD could do when they finally closed down Anaconda, and I came up with a RMC Raptor track called "Kobra's Revenge", and the storyline could be that King Kobra was envious of Anaconda taking over its role of dominating the lake, so it returned bigger and better and "destroyed" Anaconda in the process.



I uploaded the track here
I am working on an intiman accelerator, with the top hat kinda like King Da Ka... But, with more track, some airtime, and some over banks. So... kind of a mix of I-305 and King Da Ka.
Pics may come soon.
On a somewhat unrelated note, sorry if this should go in a different thread,
When I got into no limits, I built a little wooden coaster like pretty much all the noobs, and thought, ”wow, I’m soo good at this!”. And proceeded to try to recreate I-305. I now refer to that ride as “Intimidator 3 oh.. oohh.......”. I’m thinking about posting it on here, but... be warned, it is very cringe worthy.
Images may or may not go here.
Intiman accelerator or Intamin accelerator ?
MrRC posted on May 31st, 2018
Intiman accelerator or Intamin accelerator ?
Lol. :)
My long long jetcoaster!

Yes those are in fact three separate trains!
Currently doing some extensive theming work (at least relative to my theming skill level) on this one. I'm a pretty slow worker when it comes to NL2 but I'm really hoping to have this thing done (video and all) before the end of July.
currently working on this:
Nerthus is a gerstlauer tilt caoster standing at 39m/127ft and a 145° drop. it´s themed to nerthus, goddess of the earth in germanic mythology. it started back in april when the tilt coaster update was released. at first it was a eurofighter but was soon converted into an infinity. the layout was done quick and then i forgot it. after browsing through my nl2 files i came across is and revived it but i didn´t know what i wanted to theme it to until i got back from phantasialand a few weeks ago. originally i wanted to theme this to tlaloc/talocan, but after thinking it through, i decided to theme it to something else because fire/water effects are difficult to achieve in nl2 and they could lag the whole park up. it´s using talocan´s loading soundtrack as a base soundtrack and some bits of the onride soundtrack as you can hear in the pov. this is still a heavy wip and constructive feedback is always appreciated.
GeCoDe : what stone package u use ?
The rock wall is from the ingame one, the other rocks are from flux. You can find it in the resource thread
OK tnx, i will look for it.
Just released my new project: African War - A Steel With Quality Story
The title says it all, hopefully you guys can see some sort of story in this project at least.
The Online music is timed with launches and effects in this coaster, so don't pause or fast forward!
It's a really heavy file, hopefully everyone can play it! I'm thinking about making a more FPS friendly version of this project!
Steam Workshop File:
https://steamcommunity.com/sharedfiles/filedetails/?id=1403001042
Screenshots:





Youtube Onride coming tomorrow!
(made with CoasterKappie)
Staff Edit: Fixed Images
I'm trying to make this viable roller coaster :)
Trying out which supports look better, I do not know how to do RMC very well, but I'm trying hahaha







As the show cycle depends on the ride, just creating a block script would be approximately as easy as working with tons of track triggers. Besides, I love scripting so I don't even mind.