Skip to content

The "What Did You Just Do In NoLimits" Thread

426 to 450 of 1692

Element 115 posted on April 22nd, 2018

https://gyazo.com/c266d26272ec778ba70ab6ec8dcdf4dbhttps://gyazo.com/88a54ff4b5509c38f105363179b44ac4

The modular track collection expands...

Looks like the collection of bits i had in my bag of goodies in the first LittleBigPlanet game, lol.
Played a level where some guy had made a neat roller coaster, and won all the parts when i finished it.

Posted April 25, 2018· Edited April 25, 2018

I've started work on a intimin Hyper and i was wondering if the layout is any good or not, here are some photos

i have a bit of experience with nolimits but i'm not the best and I want to know whether to just scrap this thing or not

BlaseRhine posted on April 23rd, 2018

Reminds me very much of the proposed trains that will be on the GOTG rollercoaster coming to Epcot. Great work!

Tnx for your comment, i'm the guy that takes the pictures @ Vekoma of the new proposed trains for GOTG, with some help from and combined scripts, i created this.

Posted April 27, 2018· Edited April 30, 2018

Finishing up environment work on Skyliner and fixed up some of the track oddities:

To finish off the project, I'll be adding a custom station, a custom logo to the front of the train and headlights (sort of like Helix has).
As for which direction I should go on the station's design, I'm not sure. I'm thinking something modern and somewhat minimalistic would look good with this (something like Dragster's station's arch design in particular).

Let me know what you think about the ride and maybe give some suggestions - I'd like to see where I can improve this project :)

Also - I've noticed that for some reason, it looks a lot faster in the video than it actually is in-game. Is that because of the motion blur effect while recording? edit: Not sure why the video came out so dark - It was not like that in-game.

Posted April 28, 2018· Edited April 28, 2018

My latest attempt at a re-creation of a defunct coaster. It's hard to get the shaping, and the length is off by a few hundred feet, but I think it's OK so far. The swinging is out of control, but I might have some tricks up my sleeve to allay that. Supports are going to be a nightmare.

I just updated my Copperhead Strike prediction to have a tunnel on the second launch and spinning trains. After making this I have warmed up more to the idea that it might be a spinner, (if it is even the correct layout) because I am a fan of the idea of it being a different experience every time I ride it.

426 to 450 of 1692