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Dark Ride Simulation

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Has anyone simulated a dark ride using NoLimits? Meaning like a haunted house type ride where vehicles are dispatched at intervals and drive at constant speed on a flat horizontal surface through the themed environment, then back to the unload station. So gravity cannot be used as the motive force.

If you have, can you provide a brief as to how?

I am actually looking to dispatch single vehicle separately on a flat track, not an omnimover style ride system where each vehicle is physically linked to one another in an endless/long loop.

Yes people have done this. Easiest method is to build your layout, then add a bunch of block brakes so you can run multiple cars. Set the block brakes to have transports, hide both the brake and transport device, then the cars will all keep moving at a constant speed without gravity, passed to the next block as long as it's clear. The scenery is up to you after that.

-Ride_Op

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