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How do I import the spline into Blender for track modeling?

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Hello friends, long time no see. I am looking for some assistance on importing track splines into Blender so I can use Kws6's Big Bear Mountain/ S&S Train kits. Is this something that can be done in Blender? Thank you for your assistance!

Thank you! I followed the video and have the basic principles figured out. Out of curiosity, how would I change the track styles when following the spline? Is there also a method for getting the track for storage/ transfer?

Make your storage track in a different coaster (in the same park and export your *.csv file from it)

Like this :

And for the transfertrack the same procedure.

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