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3ds Max Track Creator V2

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Posted April 9, 2023· Edited July 29, 2023

Over a year in development, it's finally here. The next version of my track creator for 3ds Max. With this version you can:

  • Create tracks with up to 4 different profile styles
  • Create variable tie spacing on segments
  • Variable segment lengths
  • Create LODs
  • Create clearance envelopes for all in-game coaster styles

You can download the plugin here:

Download 3ds Max Track Importer 2.1 for 3ds Max 2021 and up

How to install:

Simply unpack the zip-file anywhere you want but keep the folder structure intact. For easy access, it is recommended to extract it to your “\Program Files\Autodesk\3ds Max 20xx\scripts” folder. Next, move the “Track” folder to your NoLimits park folder. The track folder contains the predefined nl2co and nl2mat files to color and display your track properly in NoLimits2.
To run the script, start 3ds Max and select “Run Script…” under the “Scripting” Menu and navigate to the folder you unzipped the script to. Run the script and the NoLimits Track Create V2.x menu will pop up.

Please note that:

  • Due to the complex nature of the plugin, I currently don't officially support creating your own styles
  • I don't take requests for custom track styles

Updates:
2.1: fixed various bugs

  • bug where transition between backbone thicknesses on various coasters didn't generate properly
  • bug where coaster styles that use alternating tie patterns didn't always generate properly
  • fixed materials on various coaster styles so that they export properly
  • fixed various naming issues in the new gen Mack style.
Posted April 9, 2023· Edited April 9, 2023

Included track styles:

Corkscrew Rounded Ties

Regular: Yes
Alternative 1: No
Alternative 2: No
Utility: Yes (lift hill)
Track gauge: 1220mm
Rail diameter: 140mm

B&M Invert

Regular: Yes
Alternative 1: Yes (medium spine)
Alternative 2: Yes (large spine)
Utility: Yes (I-beam spine)
Track gauge: 1220mm
Rail diameter: 140mm

B&M Sit-down

Regular: Yes
Alternative 1: Yes (medium spine)
Alternative 2: Yes (large spine)
Utility: Yes (I-beam spine)
Track gauge: 1220mm
Rail diameter: 140mm

Gerstlauer New-gen (light)

Regular: Yes
Alternative 1: Yes (3 tube track)
Alternative 2: Yes (heavy duty 3 tube)
Utility: Yes (2 tube, no diagonals)
Track gauge: 1200mm
Rail diameter: 159mm

Intamin Mega (Hyperion style)

Regular: Yes
Alternative 1: Yes (double spine)
Alternative 2: Yes (2 tube)
Utility: Yes (lift hill)
Track gauge: 1220mm
Rail diameter: 140mm

Intamin MK2 (Patheon Style)

Regular: Yes
Alternative 1: Yes (double spine)
Alternative 2: Yes (diagonal bracing)
Utility: Yes (2 tube)
Track gauge: 900mm
Rail diameter: 140mm

Mack New-gen (light)

Regular: Yes
Alternative 1: Yes (thicker spine)
Alternative 2: Yes (2 tube)
Utility: Yes (lift hill)
Track gauge: 1060mm
Rail diameter: 140mm

Mack Sit-down

Regular: Yes
Alternative 1: Yes (thicker spine)
Alternative 2: Yes (2 tube)
Utility: Yes (lift hill)
Track gauge: 1060mm
Rail diameter: 140mm

Meisho (Big Boom Coaster)

Regular: Yes
Alternative 1: Yes (looping box)
Alternative 2: No
Utility: Yes (lift hill)
Track gauge: 1000mm
Rail diameter: 140mm

Morgan Hyper Coaster

Regular: Yes
Alternative 1: No
Alternative 2: No
Utility: Yes (square spine)
Track gauge: 1000mm
Rail diameter: 140mm

Premier Rides

Regular: Yes (plate ties)
Alternative 1: Yes (box ties)
Alternative 2: Yes (box ties, thick spine)
Utility: Yes (double plates)
Track gauge: 1000mm
Rail diameter: 140mm

RMC Raptor

Regular: Yes
Alternative 1: No
Alternative 2: No
Utility: No
Track gauge: 318mm (12.5”)
Rail diameter: 99mm (3.9”)

S&S Sit-down

Regular: Yes (box ties)
Alternative 1: Yes (2 tube)
Alternative 2: Yes (Ring Racer plate ties)
Utility: Yes (lift hill)
Track gauge: 1100mm
Rail diameter: 140mm

S&S Thrust Air

Regular: Yes (diagonal bracing)
Alternative 1: Yes (no diagonal bracing)
Alternative 2: No
Utility: Yes (thinner ties)
Track gauge: 1400mm
Rail diameter: I-beam 150 x 300mm

Schwarzkopf Olympia Looping

Regular: Yes
Alternative 1: No
Alternative 2: Yes (looping box)
Utility: Yes (2 tube)
Track gauge: 900mm
Rail diameter: 130mm

Wooden Side Friction

Regular: Yes
Alternative 1: Yes (station right platform)
Alternative 2: Yes (station left platform)
Utility: Yes (lift hill)
Track gauge: 900mm
Rail diameter: N.A.

TOGO Default

Regular: Yes
Alternative 1: Yes (thicker spine)
Alternative 2: Yes (looping box)
Utility: Yes (lift hill)
Track gauge: 1100mm
Rail diameter: 140mm

TOGO Ultra Twister

Regular: Yes (open trough)
Alternative 1: Yes (rings)
Alternative 2: Yes (open trough reinforced)
Utility: Yes (station)
Track gauge: 2300mm
Rail diameter: 140mm

Vekoma Flying Coaster

Regular: Yes
Alternative 1: Yes (thicker spine)
Alternative 2: Yes (sideways track style)
Utility: Yes (Utility track)
Track gauge: 1100mm
Rail diameter: 140mm

Vekoma Junior Coaster

Regular: Yes (all same ties)
Alternative 1: Yes (alternating ties)
Alternative 2: No
Utility: Yes (lift hill)
Track gauge: 900mm
Rail diameter: 130mm

Vekoma MK1101

Regular: Yes
Alternative 1: No
Alternative 2: No
Utility: Yes
Track gauge: 1100mm
Rail diameter: 140mm

Vekoma Suspended Thrill Coaster

Regular: Yes
Alternative 1: Yes (thicker spine)
Alternative 2: No
Utility: Yes
Track gauge: 1000mm
Rail diameter: 140mm

Zierer / Schwarzkopf (Lisebergbanan etc.)

Regular: Yes
Alternative 1: No
Alternative 2: No
Utility: Yes (Utility track)
Track gauge: 900mm
Rail diameter: 130mm

Posted April 9, 2023· Edited April 9, 2023

Just a head's up - the B&M i-beam track, especially on older inverts, has a gap down the middle, and the spine depth transitions are typically smooth.

Posted April 9, 2023· Edited April 9, 2023

So I try to download the free trial as a business but it now needs a phone number verification. I just want this tool for blender.

you must copy the 3ds_Tracks folder included in the zip to the same directory as the script-file for them to show up

Move the 'track' folder that came in the zip-file to your park folder. Then with the export button in the plugin, navigate to that folder and export. The nlsco file with the ability to colourise your track is in that folder as well.

TuckingFypo posted on February 25th, 2024

Hi, when importing to max using the Mack Track style, it seems to be missing out sections, any idea what im doing wrong? Also i have max units set to meters and its importing the spline 1000x smaller

Thanks!

https://imgur.com/a/oJXcC5t

Hi, it appears that you forgot to set the distance of points to 0.1m on the CSV export in NL.

As for the scaling issue, I suspect you need to make sure the display unit scale and the system unit scale is set to the same value in 3ds max:

PvM posted on February 26th, 2024

Hi, it appears that you forgot to set the distance of points to 0.1m on the CSV export in NL.

As for the scaling issue, I suspect you need to make sure the display unit scale and the system unit scale is set to the same value in 3ds max:

Thanks ill try this! The scaling yeah I've got both Display and system units set to meters

Posted March 3, 2024· Edited March 3, 2024

PvM posted on February 26th, 2024

Hi, it appears that you forgot to set the distance of points to 0.1m on the CSV export in NL.

As for the scaling issue, I suspect you need to make sure the display unit scale and the system unit scale is set to the same value in 3ds max:

EDIT:

This fixed the track spacing issue thank you! Fixed the scaling issue, ran the rescale utility in max to 0.01 and all is good

Hey I get an error every time I try to change the section distance.

It says: Runtime error spine knot out of range: 101
file name: The script File
Line Number: 267

CCA_Games posted on September 23rd, 2024

Hey I get an error every time I try to change the section distance.

It says: Runtime error spine knot out of range: 101
file name: The script File
Line Number: 267

It could be that part of the spine got reversed. This mostly happens to me when I try to manually detach or attach parts. Try generating the track as is. It should fix the configuration spline.

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