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Element 115s Corner (New project thread woah)

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First of, the trackwork is amazing, even more so since it's handbuild. I also love the launch/lift idea, this is not a way we see very often and it works great! The station building is still very much in the making, but I'm not sure if I'm a big fan of how 'big' it looks. I think it needs something to break up the lenght of it. The idea with the blue wavy texture is a great start, but I think more is possible. Can't wait to see it all (and the park).

Lol Aether sounds so sinister - as does the term "Aethergate". THAT SAID - I really really like the layout of this coaster. I love the way it falls back on itself with some lovely pops of airtime and handchoppers. Another solid design from you!

Unfortunately not, but thats mainly down to the fact me and element115 dont fancy having to model an entire waterpark interior to go along with the facade

Again... LOVE this thing. But one thing: I think another support/track connection is needed at the bottom of the first drop. I would move the two connections at the lowest points away from the center of the valley and add another one at the very bottom.

Posted January 31, 2018· Edited January 31, 2018

Jeez what ever happened to this thread?
It's been almost a month since anyone posted here :)

How's the coaster going E115?

Posted October 15, 2019· Edited October 15, 2019

NL2 Material Pack

Image from Gyazo

Got together a collection of pre-made NL2mats that i use in my projects, all the textures are 2048 x 2048 resolution and come with normal maps and specularity already set up and ready to use. The pack currently has a wide range of tarmac, wood, metal and brick textures in various colours and i will continue adding more overtime. Hopefully this will save you some time looking for textures on the internet every time you model something.
I hope to eventually have a wide enough selection that you will barley need anything not included here except in specialised circumstances. Most textures have been sourced form texturehaven.com and Textures.com.

Image from Gyazo

Download Here:
https://www.dropbox.com/s/w2l25hctg94c52w/NL2 Textures.rar?dl=0

UPDATE 01: Added concrete roof and wall textures along with tarmac textures in various colours.

Posted October 18, 2019· Edited October 18, 2019

Image from Gyazo

SPEAR INDUSTRIES PRESENTS: THE GRAVITY MINING CAR

Image from Gyazo

Hand crafted over 12 days of thought provoking personal reflection, the Gravity Mining Car is the next evolution in advanced gravitational railroad vehicle and ready for our customers today!

Our revolutionary patented advanced human restriction technology ensures than no human or child can outreach their limbs beyond the safe boundary of the vehicle, this allows for the smallest safety envelope of any ride vehicle currently produced by our company.

Image from Gyazo

The Gravity Mining Car uses our barebones design philosophy to ensure simplistic maintenance is possible via human or animal. The mining car features zero electrical components meaning it is entirely capable of full submersion in water without breakages. Restraining devices are released via a mechanical foot pedal in the rear of the car.

Image from Gyazo

The Gravity Mining Car is capable of advanced track flexion with a narrow turn and incline radius capability. This allows your rolling coaster layouts to be more compact and dynamic compared to other markets. Please note that any removal of life caused by incorrect usage and maintenance of the Gravity Mining Car is not the fault of Spear Industries Metallurgical Component Manufacturing Industries.

DOWNLOAD: https://www.dropbox.com/s/frozesqsut08r95/Spear Industries Gravity Mining Car.rar?dl=0

USAGE DIRECTIONS

The cars attach to the Intamin rocket train and are designed to fit the Vekoma mine train track with no planks. Cars will fit the default NL2 track system so custom transport sections and brakes are not needed. Additional instructions provided for each component within NL2

WARNING: Riding the Gravity Mining Car at speeds in excess of 50 kmph may result in dimensional phase shifting, this may be patched in a future update.

Special thanks to Bestdani and The Codemaster for the scripts used by this car.

Could you put the death trap mine cart coaster up for download when its finished? It looks amazing from what I've seen!

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