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Springfield

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Member since Oct 21, 2019

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NoLimits CoasterReplied

Onboard Music controled by triggers

Okay, I got it. Sorry for the confusion. I was trying to use the script for a scenery object wich was not possible. As a script in the coaster properties it works very well. The only thing is that there is still no possi...

NoLimits CoasterReplied

Onboard Music controled by triggers

Ups.. sorry. The Files are in a separate file called "TestPark" under the com.nolimitscoaster.nolimits2 file

NoLimits CoasterReplied

Onboard Music controled by triggers

Hey MrRC, thanks for the script. I modified the .nlvm script with my own .ogg-file names and created a NL2Script with the NL2 Editor. *public class Onboard_Multi_Music extends Script implements TrackTriggerListener { pri...

NoLimits CoasterReplied

Onboard Music controled by triggers

Yes. I know. But even with one start trigger and one stop trigger the music doesn’t stop at the stop trigger. And I would like to use the script two times in a row in one coaster. Do you think that is possible? Or does a...

NoLimits CoasterReplied

Onboard Music controled by triggers

Hi MrRC, im using the original script included in NL2. SCRIPT START import com.nolimitscoaster.*; public class OnboardMusic extends Script implements TrackTriggerListener { private static final String _errprefix = "Onboa...

NoLimits CoasterStarted a topic

Onboard Music controled by triggers

Hi, I hope someone can help me. I´m trying to play onboard sounds / music on my coaster using the "Onboard Music" scenery object. When the train passes the first start trigger the music starts as it should. But when it r...

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