Just amazing!! Easy one of the best rides outta here on NLC!! The costum scenery and the sounds and scripts are fitting so good. Together with that nice little storyline at the beginning of the video you created a masterpice. I hope in the future we will see more of your work... Keep it going!
SpkyGhost
VisitorMember since Dec 25, 2017
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I like the concept of a unique small footprint launched Infinitycoaster. First of all, if i had the choice, i would have taken two cars per train and not four cars per train, it's just more Gerstlauer like and also typical for the lauch coasters they create. However, the trackwork is very neat. I didn't notice bumps or bigger trackwork/shaping mistakes. Only at the banking section before the corksrew, there's a tiny bump. However, for beeing a handbuild coaster it's very smooth, you did a nice job. Especially the Tophat and the Immelmann are smooth and create a unique style. The supports are solid and realistic (i like the fancy colours by the way ^^). The scenery around the ride, well the most important objects are there, the paths are good but what about a plasa or some terrain edits? Also there's no remarkable Q-Line. The coaster has the perfect stucture and opportunities to integrated it into a park with other (flat-)rides around it. There's a lot of potential. Next time you may try out some terrain editing and painting, some 'Handbuild' Scenery. Then it would be even more better! All in all, nice unique coaster with technical realism and a compact layout design. Keep making coasters, I'm looking forward to see more coasters from you :)
Interesting creation ,thats for sure. I like it how you intergrated both coasters.
Suspended:
Great concept, but i don't think this would be possible to build in real life : The swinging is fitting when the train passes the wild mouse sections, but the swinging doesn't stop when the car rushes through the valleys. There are to much G's to the side, I think this would be uncomfortable. Besides that, the track itself is pretty smooth, i didn't notice any bumps, however i think there would be some headbanging because of that swinging. Also the supports are too thick and heavy. For compact Wild Mouse coasters, usually, there are compact slim steelbeam constructions, like how you did it when you built the Eurofighter.
Euro Fighter:
Great coaster with a small footprint! The track itself is smooth, no bumps there. The supports are fitting well, typical for the Eurofighter model 410, I didn't notice bigger structure mistakes. Typical for compact coasters there is a steelnet at the bottom which creates more safety between the thinner beams. The layout reminds me of the Eurofightermodels 320+ and 410 (Like 'Rage' or 'Predator'), but your coaster has his own signature. There's a good concept how you placed the elements, they're fitting.
It's just awesome... I spend almost two hours exploring the park, it's a Masterpiece. The settings inside/around the coasters are incredible and very detailed. 'Wish this park would exist in real life!
Coaster
Goldrush inspirated Gerstlauer Launched-Infinity Coaster. First of all, i like the concept of building a compact coaster, for 50m x 50m you did a well job, the colorsheme fits pretty well. The layout of the ride is creative and creates a enjoyable ride experience. The track is quit good, but there're some points where it's a bit bumpy, but surely it's difficult to create a perfect track inside that small area. However, the brakerun is a too short. The supports are quit good as well and mostly realistic.
Theming/ Scenery
I like the concept of a Goldrush inspirated coaster. The desert setting fits to the ride, also the wood fence which creates the Q-Line. The desert-typical plants are nice to look at and i like the 3D-Object, the 'Desperados' sign, it's a nice add to complete the feeling of a Western/Mexican/Goldrush coaster.
Coaster
First of all, the layout is indeed very creative und unique. I like it how the coaster runs through all these plants and flowers, also the colorsheme is creativ and it fits in the concept of a coaster which runs through a forest. The track itself is smooth, i didn't notice any bumps or bigger mistakes inside the trackrun. The launch fits and there're even rollback brakes behind the launch (!), enjoyed this detail. All supports are fitting in general but I think there're less supports and they are too thin , this makes the ride a bit unrealistic. There have to be more (thicker) supports, also cause it's an intense G' ride. The little connection between track and support beam is missing, sometimes there are pretty weird support mistakes. This makes the ride looking unrealistic. The lifthill has a quit good and safe structure, but mainly the inversions have way less supports.
Scenery/Theming
Wow, there're a LOT of different plants, my PC was gettin' loud xD. However, the terrain fits perfectly to the ride. It's very detailed and the rocks are a good add. But theres no Q-Line or any plaza or some paths to walk. The station looks lonly and the stairs are ending in the grass.
All in all, it's a neat and detailed coaster with smooth trackrun and a to the ride fitting forest setting. Keep building coasters!
