That's like if Hyperia was a launch coaster and took a bunch of steroids. More scenery (particularly fitting the sci-fi theme it's stated to have) could have elevated this to a 10.
Soko
VisitorMember since Dec 24, 2017
The valleys before and after the top hat reach at least 8 G's, the twists into and out of the stall are a tad too snappy, and the supporting looks lazy, tho with a bit of fine tuning this looks like it could be a fun, short layout that emphasizes quality over quantity. Not sure why this is called a "recreation."
Exorbus is one of the best T-rex design concepts I've seen thus far in NL2. Creative elements (especially that last one into the brakes) and aesthetically pleasing.
The one minor issue I have with this park is having to get into fly view just to get into Polaris's station.
Copperhead Strike looks pretty good as far as I can tell (not really an accuracy expert on rides I personally haven't experienced) but my single biggest gripe with this is having to manually move the train from the shed onto the track just to be able to ride it, and since it's password protected, I couldn't even unfreeze it just to move the trains into the station and brakes. I didn't bother riding Afterburn, but I assume the track probably looks alright. As for the scenery, the stairs leading up to the station are too steep to be able to climb on. I do like the pre-launch shed tho.
Also, not sure there's really any reason to put social distancing markers when escapism is a major appeal for using NL2 (disease is the last thing I wanna think about when visiting a theme park, and I doubt those markers will even be permanent), but YMMV. I was about tempted to give it a 0 just for that but I thought better of it.
The G's exceed 5 or 6 a few times, and I think red zone laterals would induce headbanging. Just because it wouldn't kill you doesn't mean it wouldn't feel uncomfortable. Pretty sure not even the Batman rides do that.
Supporting looks decent. IDK if that support in the middle of the zero G roll is needed at all, but I wouldn't remotely consider myself a structural expert.
The idea of a sports themed park sounds creative and kinda intriguing. I like how you also added a sports stadium too. The coaster itself was a pretty smooth variety of elements and obvious influence from Steel Curtain. It looks adequately supported for an S&S.
This is more of a personal preference than anything, but I'm not a huge fan of high stations that are the default station, mainly because of how the stairs look.
Also, this isn't really part of the rating, but the Steam download gave me "invalid package file" but when downloaded from NLC, it worked like a charm.
As much as I think RMCing the Voyage would feel like reinventing the wheel, this one actually looks fun and a bit more intense than the original. Supports looks fairly realistic. Like I said on the video, the quadruple down is the best part. The stall near the end when exiting the station fly-by kinda felt like it was "trying too hard". I like how you also incorporated Thunderbird even tho that's not the main focus.
To me this is one of those one-trick pony rides where the gimmick is more interesting than the ride experience. I don't think I would have the patience to sit through the whole thing but it looks pretty artistic. I think the name is an apology to the user's memory and/or GPU.
The layout is quite smooth and not overly intense. The on-board audio was a nice touch and the space tunnel on the return trip was pretty cool. I really love the station's design, like how it has that sun roof, and how it's combined with a restaurant. The one thing I would have liked better (and this is more of a preference than a suggestion) is if I'd started in walk mode, since I like exploring.
