RobbinBob
VisitorMember since Jun 16, 2018
- Parks
- 11
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- 105
According to all known laws
of aviation
there is no way a bee
should be able to fly
Its wings are too small to get
its fat little body off the ground
The bee, of course, flies anyway
because bees don't care
what humans think is impossible
Yellow, black. Yellow, black
Yellow, black. Yellow, black
Ooh, black and yellow
Let's shake it up a little
Barry! Breakfast is ready
Coming
Hang on a second
Hello
Barry?
Adam?
Can you believe this is happening
I can't. I'll pick you up
Looking sharp
Mega Roundup 250 - Winners Show Your Glowies!
I won't have enough time to finish my coaster. :/
The Official Scripting Ask Thread
theres a new area with updated stuff for the new audio and tv system
The Official Scripting Ask Thread
anyone that wants to learn scripting nolimits2 just released a entire section on tutorials what things do and how they work, it can be found in( Help->ScriptingAPI-> introduction->Class overview) this will definitely get...
The Official Scripting Ask Thread
im making a thirteen style drop track and i have successfully made the drop by tilting a transfertrack, i know what needs to hapen but i was just going to ask if it is possible, have the attach to script so i can attach...
The Official Scripting Ask Thread
im not sure if your in the right forum, have you tried asking in the "How Do I ??" forum
The Official Scripting Ask Thread
this i where im confused since im not really sure what to do, im not sure but,would it would be something like identify the button, state what its purpose is and then add it to the script, in the place of the left click....
The Official Scripting Ask Thread
ok
The Official Scripting Ask Thread
the idea i had was from " Giftaddict-space mountain " where you could prees " T " i think and the indoor lights would turn on
The Official Scripting Ask Thread
thank you so much for this there is 2 warnings but i think i know what they are, and it finally works when i left click the light turns on which is almost what i want import nlvm.math3d.*; import nlvm.lang.Math; doesn't...
