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Mr_Sophistication

Visitor

Member since Jan 13, 2018

Parks
6
Downloads
94
Ratings
12
Avg. Rating
4.5
Forum Posts
72
Iron Dragon

I thought this was a good representation of RMC's style. The trackwork was great. My only small complaint would be that the transition into the valley of the first drop seemed just a little bit abrupt and there's a tiny bump there. It just snaps into the bottom of the first drop a little quickly. Everything else is extremely smooth and the shaping is spot-on for RMC. I can't really speak for the g-forces since I can't tell what they are.

I liked how near the end you had a kind of mini off-axis airtime hill and a mini zero-G stall. Those rounded out a really fun, realistic layout full of airtime. I could see RMC making something like this in real life. The Steel Vengeance inspiration is clear, but it isn't unoriginal either. Your support work is also really amazing and must have taken forever! I was impressed with that.

Hyper-Force

This coaster had a very realistic layout that really felt like something B&M would make. I really liked the inclined in-line twist. However, I think the track could have been smoother.

The layout has quite a few pumps in it, especially noticeable on the first drop and some of the final turns. Some banking transitions were rough too; a couple examples that stand out to me - going into the 2nd immelmann, after the first loop, and entering the corkscrew after the second loop. Riding in the back seat makes these easy to see. I wish I could tell what the g-forces were.

Supports were okay but a lot of the connectors were at odd angles. They would have benefited from some more custom supports. I thought the dual stations with track in between was kind of weird but no points off for that, maybe that happens in real life and I just don't know about it.

Not much scenery to speak of but the rocks and water were a nice touch. Overall, I think the layout is good and you have a solid grasp of B&M's building style but the track was just a little rough in some places.

Babouche blaster

This was a really fun and extremely intense ride. The pacing was relentless the whole way through and the coaster held a lot of surprises. The scenery was also amazing and really added to the experience. Weaving in and out of buildings was really cool.

I do have some criticisms regarding the trackwork and g-forces. The first turnaround after the launch and the loop had some very noticeable pumps, along with a few turns. But the track seemed to get smoother as the ride went on. G-forces were a just a little high in some places. 5 positive G's is certainly pushing it, but not unheard of. -1.8 g's is a bit much though. And a couple transitions had high laterals, I think around 1.7 or 1.8 if I'm remembering correctly. Still, many transitions that I thought would have super high lats did not, so good job on those.

I'm getting really technical and nerdy here, but I don't think LSMs could realistically produce 2.3 g's of acceleration. And the train waited on the brakes a very long time before returning to the unloading station. I think you could have gotten away with shorter load/unload times. But those are really minor criticisms and I'm not going to consider them in the score.

Overall, I thought this was a really fun ride with an excellent layout and pretty much perfect pacing. All that, along with the excellent scenery, makes up for the occasional area of high G forces or bumpy track. Great job!

Fire Fall

I really wasn't expecting this coaster to be so good. Trackwork was perfect. It's among the smoothest coasters I've seen on this site. G forces were also kept under control better than any other ride I've downloaded from here, even though there are some really quick banking transitions. I'd love to know what tools you build with because I'm super impressed. The switch track worked perfectly, the scripting and music were completely synced up, everything is perfect from a technical standpoint. And on top of that, the ride was really fun and truly unique. I haven't seen anything else like this on this site. The scenery also added a lot, and was very detailed. Such a cool idea to have the fake trains/cars in the queue. Other details I was impressed with were the thicker spine made out of supports and complex lattice structure around the fire section.

I think this is the only 10 I've given out so far. Smooth track and realistic G forces are important to me when assessing a ride, and this coaster was perfect in that regard. Although I was tempted to subtract a point for the soundtrack selection... :)

Elm Valley

This was excellent!

Kestrel was really fun, detailed, and made great use of the terrain. I could feel the Nemesis inspiration from the very beginning. Forces were kept really realistic for the most part. My only complaint about this ride would be the zero-g roll that threads through the loop. I think the train takes it a bit too fast and that resulted in lats around 1.6 if I'm remembering correctly. Not bad by any means, but probably a little higher than what B&M would have on a real ride. That being said, I loved that element and thought it made for a great finale to the ride. Overall, it didn't detract much at all from this super fun invert with a realistic layout.

Adder was a really cool concept and a lot of fun, but felt a bit underdeveloped compared to Kestrel. I feel like it could have used a station building. While I can't tell what kind of forces the ride has, the track was super smooth and felt like RMC's shaping style. It's definitely one of the most unique shuttle coasters I've ridden. One last thing I thought I'd mention: I got a bunch of error messages telling me certain things wouldn't load at startup. Everything looked right to me in the sim though.

Overall, this is one of the better parks that I've downloaded from this site and I look forward to more releases from you!

Witness

I loved the theme of this ride. You captured the spooky, foreboding feel really well and I liked the creative use of supports. The fog also added a lot to it. Layout was really fun too and the pacing was excellent.

I thought this ride suffered from some jerky trackwork and forces that got out of control in a couple of places. My main issue with the track work was very abrupt banking transitions that would be uncomfortable to a rider and often resulted in high lateral G's. The valleys of some hills also got a little pumpy in some places. One particular moment with extremely high forces was the hill immediately after the launch with a photo section. In the back seat it pulled -2.5 Gs, which would be pretty painful in real life. If I'm being nitpicky, I also think the station was slightly banked toward the front. I also got stopped on the final block brake while the last 2 cars of the train were still hanging over the crest of the hill leading up to the brake.

All that being said, it's still got a great layout and excellent lighting/fog effects.

Uomi

The trackwork on this coaster is perfect. Everything was perfectly smooth and you controlled the forces very well. Supports were great too. I really don't have any criticisms regarding the technical aspects of this ride, it has some of the most impressive trackwork I've seen on this site.

This was a fun ride and paced really well. I really liked the way it wrapped around the observation tower and the various close calls throughout the layout, which you managed to make compact while still retaining a hyper coaster feel. It also felt very realistic, like something B&M would make in the real world. My only small complaint would be that the section between the brake run and the station was a bit awkward, but it's very understandable considering the limited room you had to work with.

Argentavis

Lateral forces werequite high in the elevated turnaround after the first airtime hill (I think banking it more would have solved this) and the second airtime hill had airtime that was a bit too strong, something like -1.6 Gs. Other than that, forces seemed to be kept in a reasonable range throughout. The only other complaint I have in terms of technical stuff was the trackwork in some places. Pumps were especially noticeable on the pullout of the loop. I thought you did a good job on supports though, especially on the loop!

In terms of the non-technical stuff, I thought this was a really fun ride. Layout and elements were all realistic and felt like something that B&M might do in real life. The turnaround after the launch was unique way to start the ride and it maintained great speed though the whole layout. The turn over the lake was really neat and the close call with the support during the in-line twist was fun too. Overall, I thought this was a fun ride with a good mix of inversions and airtime but suffers from forces that are a little too high.

Silver Streak

This was a really fun and realistic-feeling ride! Trackwork was spot-on for the most part with a minor complaint: the turn into the heartline roll had some weird jitters in it. It seemed like one of those weird things the FVD does (would love to know how to fix it!). I would love to be able to see what the forces were like, but they don't display unfortunately. The shaping was totally spot-on. Everything looked like RMC really made it, especially the reverse-banked airtime hill thing. I could tell you're really familiar with RMC's style. Supports were also really nice!

I loved the layout of this ride and I actually liked how short it was. It feels like a medium-sized RMC that a park like Silverwood would get. All the elements felt great and there were no "filler" parts. Every part of the coaster had its purpose and delivered. Overall, I thought this was a really realistic, well-made, thrilling ride.

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