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Madadax

Visitor

Member since May 16, 2020

Parks
5
Downloads
254
Ratings
11
Avg. Rating
4.9
Forum Posts
0
Ion - 3BM 2023

I love the atmosphere and the theme, but the coaster to be honest I really don't find it good, especially for a creation of this level. The layout is bland, the elements all sound wrong and there's also some nasty pinching at times. What a pity.

I love your ways of building because despite the lack of custom 3d element you always manage to surprise me in one way or another, congratulations to you

I want to clarify that the previous comment was a "joke" that I made in stream with the creator while waiting to be able to visit it with him, I thought that we could review these notes and these comments but in fact no. The creator has republished the map with corrections that I had precisely told him. However, I must remain objective and here are the flaws that I noticed: the work on the supports is sloppy, the theming is good but clearly unrealistic and too square in places, the layout is not great in all points of view even if certain ideas stand out, the end zone was really avoidable.... in short, a not crazy creation but that enjoys an effort of thematization, I also encouraged the creator to continue in this launch and especially in realism .

I am an absolute fan! Thriller is probably the strangest looper that the German manufacturer has been able to produce. This recreation is perfect in every way! The somewhat hazardous transitions are very successful, despite this it remains fluid. There was also a big effort on the supports and decorations and frankly I love it! (some people don't like it...) Once again this creation shows your talent for the Schwarzkopf. I really love it!

valeim

the creation is on the whole sloppy and a lot of things made me cringe. Textures that overlap each other for example. Both coaster are good even if the inverted one is very special. The giga has an interesting layout even if it has more of the shy nervousness of a hyper like shambalha. There are some bad transitions at the giga rollover bend (typical of FVD transitions). I like the area but it doesn't seem realistic and doesn't put the gigabytes forward, so to speak, since it's almost completely hidden by the wall. Kudos to you anyway

Avem

very good work ! The details of the catwalks are really good, the coaster is fluid and the colors are perfect. However it is a pity that there is not more effort in the area because it can only enhance your creations. The queue is also a little too monotonous even for an American park. I spent a good time on it looking at every little detail and clearly seeing that there was a lot of effort to achieve this result. Well done !

Typhoon

A creation where there is a lot to say, the elements of the course are for the most part not in the image of Vekoma, the coaster is a little too fast compared to the manufacturers. But for me the biggest problem is the supports which are certainly not prefabricated but which are very "broken", I think that if you review some elements (like your 0 G roll) and you redo the supports, I'm sure the results will be more satisfying. Good luck for the future ^^

the rush of mine

FR :
Alors il y a beaucoup de chose a dire, pour commencer le mine train, il est vraiment très étalé et les éléments sont sens saisse les même, de plus les supports ne sont pas du tout appliqué. Pour la thématisation c'est jolie mais la file d'attente est toujours aussi peut aplliqué avec des barrière placé au petit bonheur la chance, la montagne est jolie mais il y a vraiment que des cailloux et de la fumée au niveau du ride. En bref je trouve que la création manque de surprise et d'inventivité, ca fait en claire ultra rct3 pour la thématisation et le mine train répétitifs et étalée fond que je suis décus, il y a quand même de l'amélioration, bon courage pour les prochaines création !
EN :
So there is a lot to say, to start the mine train, it is really very spread out and the elements are the same, moreover the supports are not applied at all. For the theming it's pretty but the queue is always also can be applied with barriers placed haphazardly, the mountain is pretty but there are really only pebbles and smoke at the level of the ride. In short I find that the creation lacks surprise and inventiveness, it makes in ultra clear rct3 for the repetitive thematization and the mine train and spread background that I am disappointed, there is still some improvement, good luck for the next creation!

The Big Bad Wolf

So ... your creation is splendid! I am fascinated by the design of Arrow and I dream of being a coaster designer to precisely take this design by improving it. When I saw your creation, I found my convictions there. I'm just a fan of your coaster, it's perfect. The potentials of the arrow were enormous and you used it well. If I could put you more than 10 I would because clearly you deserve it. Because for me, everyone "stupidly" recreate existing coasters, and you pushed your creation much further, I only know very few creations that have this merit ... Just bravo. I am French and I use google translate for the comment so I hope there will be no mistakes ^^

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