Shaping is great, layout is great, surrounding area is great, custom scenery is great, background foliage and terrain and scenery are all great, onboard soundsystem was a fun addition even if its kinda eye rolling with how it switches between several songs mid layout X2 style. All the scripting is flawless here and my only gripe is that it seems kinda oversupported in the second half of the ride but the support work is so good I can't see that as too much of a fault. Overall probably the best thing I've downloaded on this site so far, 9.5/10 but i'll round up.
Kittyhat
VisitorMember since Feb 1, 2018
Some awkward roll shaping here and there and it seems to hit the brakes just a little too slowly which kinda kills the pacing but otherwise very excellent. Good supports, very tasteful use of terrain and foliage.
I actually really like this, good pacing, decent use of laterals and a fun kinda sprawling layout. Could use some polish though, like how the foliage clips inside of the tunnel towards the end and there's some awkward transitions in the later half but otherwise I really like it. Also bonus points for the photo you used.
Pretty good, mostly excels in pacing. Other than that, a little underwhelming and I feel like the best part was the first curve and its transition into the loop.
I love the fast pace and the kinda short but punchy layout. Supports are great but the outward banked airtime hill is kinda awkward and the more I think about this color scheme the more I don't like it. Also there being no transfer track is a little weird for a coaster made by you.
Amazing supportwork and throughput with a good layout and pacing. A couple of strange decisions though, namely the bizarre straight track that's banked slightly and the fact that there's no room for an opposite side exit platform if this was a real ride.
Kinda bizarre and very inconsistent. Constantly changing supports styles (a lot of which are too far apart), decently paced until the end where out of nowhere it slows to a crawl, sometimes it rides smooth but then the cobra roll pulls well over 1 lateral G. The terrain partially clips into the second tunnel too, an easy fix with a move of the style separator.
Pacing is great, layout is great, first three or so elements are basically perfect. Supports are as good as they're going to get, and I like the color scheme and light theming. Only downsides are that it seems to take the transitional airtime hill too fast and the banking in and out of the final corkscrew seem like they'd generate some headbanging.
Good idea, good execution. Pathing was a nice touch and the layout is solid with great pacing. A few awkward laterals/transitions towards the very beginning and end of the layout, notably the first drop and the last turnaround. Stellar supportwork, most of it looks like a developer prefab minus the 4D coaster supports due to the restrictive nature of the normal corkscrew supports. Odd choice having magnetic brakes but it's otherwise a great continuation of the Tennessee Tornado era of Arrow.
