This is simply brilliant. The...Finnish loop with a half corkscrew in it,,,? I haven't seen anyone do that I love it. The ride kinda reminds me of Zonga in some weird way. Beautiful. Also it's genuinely scary so that's always a win.
Fox_Coaster
VisitorMember since Mar 11, 2018
- Parks
- 2
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- 4.5
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This is great! Essential that you included the Banshee scream at the top. And BAT! Unexpected! The Arrow supports look awesome too. Only unfortunate part is Banshee's blocks, but that's nothing on you haha. Love it.
Dude. This is wild. Very strange but enjoyable experience. Big on the spinner. And all with excellent detail. I don't know if the stronger spine on the zamperla is in game or if you made it, but very nice regardless. Alvin and the chipmunks.
The layout is a blast, and also placing the queue right in the belly of the beast is awesome. If I'm being nitpicky, I think you should modify your blocks. If the train in the waiting brake doesn't advance, the other train still launches and ends up colliding with it. I would recommend adding a block before the waiting brake which is actually capable of stopping a train. As I said, very nitpicky of me, and I doubt the crash would happen in automatic mode (I was in manual block mode, still should not crash though). Also I would give the 180 degree turn after the trim brakes a slight downgrade, especially considering your trim brakes are fixed. I worked Millie, and can confirm that Intamin coasters are VERY moody when it comes to how much speed they have leaving the stationary magnetic trim brakes. I could 100% see it stalling during morning tests. Sorry to be kind of a debby downer, the layout really is fun and the supports are high quality. I am just emphasizing the point of realism.
I love this. Very intense, and captures the funky style of the era with the straight track. Double corkscrew is disorienting and very epic. Also a capacity beast!! If I timed your interval right, it seems it can send 69 trains/hr;))) Very good work. I sense it may be 'too intense' for some of the general public (similar to Raptor) but I'd be on it all the time.
I was so hype riding this coaster; giving big brother of Wildcat's Revenge. Your inversions are bold and convey a new confidence of dive loops. Also the fukin STRAIGHT TRACK on the stall is the most legendary/boss thing ever. Werner Stengel would be proud. Additionally, it just looks rad. Beautiful colors, lift support structure is stellar. One little detail is that the ride has no transfer track or storage. You embodied the realism so well in the track and supports, might as well give it those details you know. Also naming blocks is easy/a good thing to include. Anyway, loved the ride, keep designing dawg!
This is a gorgeous ride. My largest praise has to be how well the color scheme and track itself reinforces the environment and scenery decisions you made. The area surrounding the ride could not be more fitting for the energy the attraction sets. Additionally, the ride itself is very well composed, and its layout is strong. That element directly after the second launch is astonishing, and I will be sure to use it on some of my projects in the future (if you don't mind!). I'm usually very hesitant to rate things as a 10, as I believe no rides are perfect, but I'm choosing to rate this as such firstly because of its brilliance, but also for the simple fact that it deserves more than an 8.3 average! Thanks for uploading!!
This is super neat! I love the little details you added like the buttons on the bottom of the lift hill and the cabinets in the storage building! It makes the world a difference.
I thought the attention to detail was excellent! I was very impressed by the supports, as well as the lights, and little things throughout the ride, like the speaker at the top of the lift hill, and station music. Also can't complain that it cycles twice! Very nice :)
