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DisneyMatt

Visitor

Member since Nov 26, 2018

Parks
0
Downloads
10
Ratings
10
Avg. Rating
N/A
Forum Posts
9
Intamin Impulse

WHOA!!! Impressive coaster. I loved the holding brake, and I love your attention to detail. All of the support work was fantastic, and I love that you incorporated all the cables, and accessories for the coaster as well. Very nice touch! Great job!

Fenix

WOW!!! Absolutely amazing!! The park is beautiful. The theming of the coasters is great. The pacing on the coasters is great. All your g-forces are in check, on all the coasters... Overall a fantastic job!!

Steel Rider

Neat concept. . . Maybe not the best execution.

Technically: There is a lot of area of opportunity. - Starting with g-forces. . . I know RMC coasters are know for their very high negative g-s... However, there's high... and there is "restraint failure" high. At one point, in the front row, your coaster is pulling negative 5 g's. And that's a bit... Unrealistic. You also end up pulling 2+ lateral g's at a few points, which again is insanely high. - I will admit I was shocked when the g-forces all stayed realistic through the zero-g roll! - Speaking of rolls... I'd work on your "snap" points. Some of the elements need their roll drawn out a little more to make them smoother, and more realistic. Also, I'd make that front spike a little taller. You don't want the brake at the top of the tower to slow the ride, you want gravity to do that for you. Typically the brakes at the top of spikes are there in case of an over speed error on the ride.

I do LOVE the colors of this coaster, and I love the concept... There's just a few things you could adjust to make it more realistic. I'd love to see a version 2.0 of this coaster!

Sky Rocket 3

Interesting concept. There are a few things that could be changed to make it slightly better/more realistic. I'd for sure add some blocks in there so that it could run two trains instead of one. That way one could be loading/unloading while the other is out on the circuit, and I'd make it a launch out of the station, instead of rolling out to the launch. However, those are just personal preferences. Technically... Some of the transitions/elements were a bit too snappy. Maybe make the elements a little bit larger, and have the roll into the elements start a bit sooner. Also, there was some serious clearance envelope issues going on. Not only with trees/bushes but also with supports. Try using the built in clearance envelope with that comes with no-limits when placing the supports to make sure there wouldn't be any collisions. And that final brake run really needs to slow the train down more. It's taking that turn before the station way to fast, and throwing red g-force flags. Other than that, like I said... great concept. I like how you expanded on the SkyRocket model! Nicely done.

Wow, what a surprising little coaster. I loved the layout. I've tried to make a coaster similar to this many times, and never had any luck, so I'm impressed that you could pull it off. My only feedback would be to slow the train down a little bit more on that brake run before the final block brake. It takes that little turn between the two brakes at a higher speed than it realistically probably would. Other than that, great job!

Interesting little coaster. I loved the launch, airtime hill, and first inversion... However after that it seemed to just meander around. Maybe if it had a little theming to it... Some simple trees, or a pond... Or something it may have been a little more interesting. However, the track work was glass smooth! Very well done! And I liked your use of the X-Coasters cars on the modern track. Nice touch.

Pop-up Park

WOW! That was for sure impressive! I'm not sure which coaster is my favorite. I really liked both of them. The "Wild Mouse" coaster had a great layout, and seemed very realistic. Where as the Schwarzkopf coaster... Also had a great layout, and felt very much like a Schwarzkopf. Nice forceful loops, and sweeping turns. Great work with the supports on this one too. It was very smooth, and very realistic. G-forces were in check for both coasters, which is always a plus! - All in all, great job!

Leroc

Nice little coaster. Great theming! Love all of the rock work. Decently smooth track work. I like the quick snappy feel of the coaster. Very "Blitz" like! - My only complaint is that you have a decently large negative-g spike on the first airtime hill in the front row. Other than that, well done!

Storm Forest

Well, when I first opened the ride I got a these errors. "Not all trains could be assigned to blocks. Increase the block count by adding brakes, or reduce the train count." and "Deadlock situation. A block has no following block." However, once I figured out why (due to the theming) it made sense. Which the theming was great by the way. It was a decent coaster. It definitely had that "RMC feel" to it. Very quick, and snappy. I personally thing it rides better during the day time. That way you get a real feel for how close you come to the ground during some of those inversions. Speaking of inversions... This coaster did start to feel very repetitive. . . It was same/similar inversion back to back to back to back. (With a few airtime hills thrown in between.) I'd like to have seen more of a variety of elements on the coaster. That being said, you still did a good job!

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