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dg

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Member since Apr 1, 2019

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I'm a rollercoaster fan and self-taught experienced programmer and I'm around to enjoy this community's creations and contribute what I can. ^^ :D
Check my Script Generator down below if you want to level up the complexity of your creations. ;)

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Dragón Groar's NoLimits 2 Script Generator

Hi guys! Sorry for being away for so long, but I've been having some weird issues with my computer lately that prevented me from working with NL2 normally. Add to that a weird breaking bug I found before that happened, w...

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Dragón Groar's NoLimits 2 Script Generator

Yes, that's it then. I've just checked the code and I didn't include that method for SectionSetup, since it's equivalent to calling getCoasterSection().isTrainOnSection() (getCoasterSection() gives you the NL2 API Sectio...

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Dragón Groar's NoLimits 2 Script Generator

Yes, it should be the .isTrainOnSection() method from any BlockSetup object returned by the BlockSetup.findBlock([...]) function. You also have .isTrainOnBlock(), which additionally returns true if a train is not on the...

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Dragón Groar's NoLimits 2 Script Generator

Well spotted! That's an easy-to-fix reset bug. Essentially, it's not that it's disabled throughout the entire block generator or that there's no way to reset it. It's that the block exit panel was not resetting the avail...

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Dragón Groar's NoLimits 2 Script Generator

Yes, that's a bug I'm aware of and have already fixed for the next version. It's a stupid bug, tbh, but I somehow missed it last time. By setting it to normally open, as you're trying to do, you'd be able to do what you...

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Dragón Groar's NoLimits 2 Script Generator

I've been trying to fix some issues I found with the multimove feature when paired with Linked Sections. As soon as I finish fixing all the stuff around that, I will upload the next update with all the things I've been m...

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Dragón Groar's NoLimits 2 Script Generator

The feature is not wrong per-se, but it's a simple one and relies in your fine-tuning of the coaster to prevent collisions. You're overriding the block system after all... It works best if all of the blocks involved in t...

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Dragón Groar's NoLimits 2 Script Generator

Hello ur.boy_kevinnn, As CCA-Games has indicated, you need to use the "Passes" setting to let trains pass through stations without using them. Unfortunately, NoLimits 2 doesn't let scripts read the Passes value as set on...

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Dragón Groar's NoLimits 2 Script Generator

Huh, it's weird and possible at the same time. I've been adding some tweaks to multimove with linked sections after your initial comment and I've detected some weird behaviour. Last time I touched the code a few days ago...

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