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Biggsl02

Visitor

Member since Feb 8, 2020

Parks
1
Downloads
74
Ratings
9
Avg. Rating
3.0
Forum Posts
11
Outpost 7

Loved the layout and quality of the track work of these two rides, both rides felt unique but also recognizable as something that you would see in the real world. Attention to detail on the launch gear and supports was also great. Wasn't quite 10 because I thought the hyper ended too quickly (although I guess that is realistic of the modern B&M hypers) and I would have liked some more interaction with the terrain, some hills would make the whole terrain feel more realistic. Definitely something to consider going forward if you plan to develop it more, because in terms of ride quality it's great.

Really nice ride, smooth track and realistic looking supports, the theming around it was great, just wish it was a little longer. Beyond the initial launch and top hat section it was only another 2-3 turns long, and while the turns interacted with the scenery nicer, it would have been nice to see something more. Maybe some tunnel sections.

Savoie Express

This is really cool. The lift hill-transfer track set up over a rock fall on Le Slalom is so creative and was probably my favourite part of the whole park! Never seen anything like that before, great idea. Loved the interaction with the doors and the scenery and the park had a realistic feeling about the theming. Trackwork was really well done and the layouts were fun. I couldn't fault it, other than perhaps my graphics card struggling to render those mega-detailed vending machines! Seriously though, love the attention to detail and it's a really great park.

Wolf Lake

Nice park, I like that you went to the effort to add a bit of scenery and make it feel a bit more realistic. Nice combination of rides and the tracks were all smooth and well thought out. My only slight criticism with the track was the banking on those elevated turns on the wooden coaster, I'm guessing (let me know if I'm wrong!) the tracks were done in FVD with no lateral forces, but I think those turns would be more fun if you reduced the banking a little and let a bit of lateral force happen as well. Overall though, great job.

Trackwork is super nice on these, the layouts pack a punch for such a short length of ride. I didn't want to rate them beyond an 8, only because there isn't much else going on other than the great track work. Would love to see them styled in to more of a park setting. The yellow and orange one was my favourite!

The track was perfectly smooth and the layout was great, I particularly liked your low bunny hills and the turn around felt reminiscent of the turned out loop on the existing Rip Ride, which was a nice touch. The support work is really nice too, the arch structure on the airtime hill is like a work of art! At first I thought maybe the lift hill looked under-supported, but looking at Intimidator 305, and given your ride is 205ft, I think it's probably just about right. Overall you did a great job!

Nether

I like the idea, kind of like an Inverted Incredible Hulk Coaster, but some of the element shaping was a bit weird. Your loop was really flat at the top and the cobra roll was also really flat at the top of the half loops. Personal preference as well but I don't like the all white environment, I would have preferred to see the coaster in a proper environment. Also I think some of the supports around the in-line twist look wrong.

Great scenery and attention to detail, there has obviously been a lot of work put in to the ride. The layout was a nice mixture of elements and the timing with the dueling parts of the ride was perfect. I think this ride would be great fun, my only negative was the section over water didn't feel as well thought out as the rest of the ride, although that's more due to the fact that the rest of the ride is so well themed.

Is there meant to be a skybox included? I get an error message about an unsupported image format when I launch the ride. The screenshot with the Chicago Skyline and the water looks awesome, it would be nice if this was included in the environment when you ride.

MegaPhobia

Definitely felt like Goliath to start with, I would have liked to see some of the other elements that make Goliath unique, maybe a Stengel dive or those airtime hills that also change direction ( like in the middle of this shot: https://rcdb.com/1565.htm#p=101968 ). It also felt a little like you were restricting yourself to just building along 90 degree angles, think the layout would feel more natural if the coaster didn't just follow the gridlines. Otherwise I think you did a great job, the airtime hills felt very realistic.

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