Skip to content
A

Ant_the_man

Visitor

Member since Feb 3, 2023

Parks
0
Downloads
841
Ratings
7
Avg. Rating
N/A
Forum Posts
5

Honestly I see why it took a full year to make this. The amount of detail in every aspect of this ride is matched by very few. You managed to include everything you would encounter on a ride like this in real life, everything from the heightsticks and operator phones, to the Speed-Rail in the queue, to the operator panels, to the proximity sensors. Everything is included, with nothing missing. I also appreciate the amount of time it must have taken to do the research to get all the info for the signs in the queue. As for the ride itself, it is phenomenal. Shaping is perfect, and the layout is a brilliant concoction of Kondaa and Hyperion with a hint of Maxx Force. You truly go the extra mile to making your rides feel as real as possible, even including loose article policies and ride operator trainings, which I know not everyone is a fan of, but I actually really enjoy as they make the ride feel that more real. If there is anything negative I could say, it's probably that the track looks a bit odd, but I know why it's the way it is so I'm ok with it. Overall, 10/10 in all regards! It was well worth the wait, and I look forward to seeing more high-quality rides from you in the future.

Outback Overturn

Everything about this ride is good, the scenery, the layout, everything except for the profiling. Whenever it goes from unbanked to banked, the track banks in the opposite direction before banking in the direction of the curve. Overall, a good ride, I think the profiling needed a little more work before being released.

Fódlan Fling CTY

HEEESSS BAAAAAAAAAAAAAAACK. OK, but seriously, you are consistently one of the most accurate creators ever. You have all the stats, including height requirements and cost to build, which you didn't have to do, but I love that you did. As for the coaster itself, the layout has good pacing, and once again, you somehow manage to make a coaster rough and smooth at the same time. I've said it before, Sentinel, you are the king of artificial roughness. Overall, it's the ride is great, and I can't wait to see what else you have planned.

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!. I love your work, and have been waiting for this for a long time, and it does not disappoint. All of the coasters are super smooth, some of the smoothest I've ever seen in NL2. They also use the terrain to a huge advantage. Combine that with a large variety of designs, you have on of the best coaster-focused parks in NL2 ever. And all of this on Christmas Eve. Merry Christmas, you did an amazing job!

One of, if not the best coaster from you I've seen. Something that surprised me was the interactivity with the control panel. If you used Red's panels and operators, how did you make them interactive?

This ride is pure insanity and I love it! I thought Eejanaika was the craziest coaster, but this takes it to a whole other level. That drop would be actually terrifying if it was a real coaster; falling face-first from almost-giga heights is something else. All in all, a great ride. It's long, has great pacing, and makes Eejanaika and X2 look like nothing.

1 to 7 of 7