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FVD++ Additional Help/Pointers

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Hi all,

I've been out of this community for quite some time. I remember somewhat mastering Newton2, but now I find the program exists as essentially useless for NoLimits2. I've spent the greater part of last month looking at tutorials for FVD++. but a few things still elude me. I'd appreciate it if anyone could help.

A list of what I'd like to understand/master rests below:
How can you make lateral force act like normal force? I'd like to sustain a constant 0.5 lateral force across elements without it returning back to 0 at the end of the section.

How do I build a typical GCI fan turn?

How do I build overbanks?

Thanks.

Hey CannonBallBob,

I too have been experimenting with fvd++ a lot recently and I hope I could give you a few tips, although you may have already found a few of these answers out yourself. In regards to the first question, fvd++ creates vectors based on mathematic equations. The line usually used in normal force is cubic, and if you've ever graphed a cubic function, you will see that it behaves in a similar path to that used in the graph in fvd++. For lateral force, it is typically set on quartic graphs, and if you have every graphed those, they appear in a symmetrical path. That being said, it will return to 0 because of this symmetry. To make it a cubic vector, you would simply need to click where it says "quartic" and choose cubic. There are other options, but you might want to experiment with basic graphs first to develop your skill.

For the other two, you should just be able to create them based on a knowledge of how the force graphs work, specifically the roll speed graph. The main concept to understand is that different levels of the graph change how quickly the banking is changing. That is to say, a high value on the graph means the banking is moving quicker, a lower means it is moving less, and at zero means the banking does not change from the value it is at. With that knowledge, you should be able to match all of your shaping desires.

Hope this helps.

To truly master FVD++, I find that you need to master each of the graphs and their subsettings. For your lateral issue, use the cubic graphs instead of quartic.

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