Creating a Walking Person in No Limits 2
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Note that NL2 does only support keyframe animation; according to what you've written it seems like you've exported a bone amination instead which - as any other other way of animating in Blender or any other 3d software - has no use in NL2. However, you can convert bone animations to keyframe animations inside Blender, that may fix it
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I am trying to create people to walk around in my Coaster area, but when I export the animations from blender 2.8, the models are static. I have tried every tip I could find on the forum, but nothing works. I have a fully rigged person from the makehuman application and the animation completed. If anyone could tell me how to make them not static in No Limits it would be greatly appreciated.