Some Suggestion Changes for NL2 Editor
I did not know how much I wanted that until I saw it
This is really well thought out and would be an awesome change up to the editor, it would certainly make placing and aligning many different track sections easier...
That sounds really helpful. Should definitly be done.
y e s.
I've seen a lot of these things being asked for before and this is just the perfect implementation to almost all of them. 11/10 would scenery tab
Cool little update that relates to my original post. NL2 Update 2.5.5.2 (beta) includes several QoL improvements to the Editor, specifically the Scenery Tab. :) For those interested in the update, here's the change log:
- Added experimental copy and paste for scene objects (Enables copy and pasting objects, Colors are copied when duplicates are made, CTRL+C and CTRL+V shortcuts work as well, also works when several objects are highlighted.)
- Improved scene object selection within the Scene Object Overview panel
- Improved Scene Object Instance Panel (Apply button has been removed, pressing enter while any field is active or clicking out of the focused element will apply changes, Window is also slimmer and the color channels area has been organized better, Colors apply after picking each one.)
- Added Lock/Unlock buttons to Scene Object Overview panel (Selected scene objects can be locked and unlocked easily, I would prefer if it were in the Right Sidebar, but this feature alone is a godsend)
- Locked scene objects are rendered with a red frame now (Instead of the white outlines, they're red if the object is locked)

There also is a rotate function for scene objects introduced in this patch that works similar to the rotate function in the Track Tab.
Thank you NL2 Devs, I really like these little updates, and it is already improving my workflow. Very happy with this update! :)
Thanks to the devs for listening, these changes are small but they're so useful and already improve the ease of use of the scenery tab so much.
SirMaverick34 posted on April 30th, 2018
- Added experimental copy and paste for scene objects (Enables copy and pasting objects, Colors are copied when duplicates are made, CTRL+C and CTRL+V shortcuts work as well, also works when several objects are highlighted.)
Heck yeah! That might make custom trains a little less tedious to work with.
SirMaverick34 posted on May 1st, 2018
There also is a rotate function for scene objects introduced in this patch that works similar to the rotate function in the Track Tab.
The funny thing is that this already worked before this update but it also took about two years and an accidental "R" keystroke to figure that out for me. :D

Hello there! Long-time NL2 user here! Back when NL2 first released the Editor interface was and still is the gateway to creating the outstanding creations we're seeing players and content creators come up with, over time NL2 has become more robust, allowing all kinds of crazy customization, but I feel as if the interface, specifically the Scenery Tab, is starting to fall behind. It doesn't feel intuitive to use, and even frustrating at times. I've come up with a mock-up UI for the Scenery Tab that will relieve some of the every-day frustrations that I encounter, and increase the functionality of using the Scenery Tab as well increasing efficiency when it comes to managing multiple objects.
Examples where the Scenery Editor Tab falls short:
Pictured is a UI Mock up of the Editor being in Select / Modify Mode.
Left Sidebar
Dynamic Sidebar
Dynamic Sidebar Header Options
** Individual: When rotating or scaling, all objects will move independently individually.
** Median: When rotating or scaling, all objects will move around the average point between all selected objects.
** Last: When rotating or scaling, all objects will move around the origin of the last object selected.
Dynamic Sidebar in Add Object Mode
Dynamic Sidebar in Select / Modify Mode
Dynamic Sidebar in Quick Paint Mode
** Holding Left Click and hovering over an object will apply colors to the object.
Hotkeys & Shortcuts for Scenery Tab
** X, Y or Z, key will lock movement to those axis.
** X, Y, or Z key will lock rotation to those axis.
** X, Y, or Z key will lock scale to those axis.
Potential Hotkey Changes in general:
I would like to see this type of efficiency encouraged and streamlined throughout the entire NL2 Editor, (so some tweaks to coaster building and support UI).
-SirMaverick34