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Kingda_Ka_reimagined

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Hey peeps,

here is my personal take on a reimagining of Kingda Ka by the company Mack Rides.

*IMPORTANT! use the provided BlockHelper, otherwise the switch track won't work!*

There's no theming and stuff included in this *YET*, because I straightly focused on getting the layout, speeds and forces right.

Have fun by putting your own spin on it by changing the colors, train designs, scenery, theming, etc..

Let me know what you think about this blueprint coaster and if it works properly in the comments below :)

INFOS

TRACK LENGTH

- 1151 m | 3776 ft (in total)
- 1091 m | 3579 ft (w/o Stations)

HEIGHTS *the whole track is elevated 10 m to accommodate the Dip and the pull out of the Top Hat

- 4 m | 13 ft (Speed Hill on launch track)
- - 4 m | - 13 ft (Dip on launch track | *negative figure)
- 143 m | 469 ft (Twisted backwards Spike | *highest point on the back seats on the last car)
- 139 m | 456 ft (Top Hat)
- 39 m | 128 ft (Airtime Hill)

SPEEDS

- 121 km / h | 75 mph (1st Launch)
- 191 km / h | 118 mph (2nd Launch)
- 191 km / h | 118 mph (3rd Launch)

G-FORCES

- 7.35 g MAX (on the pull out of the Top Hat into the Airtime Hill | *less than 1 second in duration)
- - 3.32 g MAX (on the Airtime Hill | *less than 1 second in duration)
- 0.66 g MAX (acceleration force of the launch)
- 0.33 g MAX (breaking force, if launch sequence gets cancelled | *brings train to a stop after the Switch Track)
- 1.99 g MAX (breaking force of the final Break Run)

THE RIDE EXPERIENCE

You board the Ride Vehicle from the right and take a seat.
After everyone has boarded you will be asked to lift your arms up and the Restraints will lowered automatically.
The Ride-OPs check everyones restraint and give the green light for departure. Your Train starts rolling out of the Station and heads toward the Launch Track.
As the Train slows down and is approaching the Ready-Position for the Launch it comes to a complete Stop.
After 5 second the LSMs kick in and propel the Train forwards.
As you are now traversing the Launch Track you will be passing over a not so impactful Speed Hill and make your way up the Top Hat partially, where you and your fellow riders will stall out in a completely vertical Position.
You drop down into the Launch Track and the Train starts accelerating again.
Now, as you pass over the Speed Hill, you'll be sent out of your seat. After a short straight Section, where the Train reaches its maximum Speed, you'll traverse a Dip.
You at first will feel weightless, just to be pressed into your seat and then feel weightless again right after that.
The Train flies up the twisted Vertical Spike and you will be twisting 360° (clockwise) until the Train unwinds again at the very top.
As the Train stalls out, the back Row will be looking at the Ground from approximately 140m.
You drop down the Spike again, now twisting 360° (anti-clockwise) and traverse the Launch Track with maximum Speed from Start to End and fly up the Top Hat.
As you climb up the Top Hat you will twist 90° anti-clockwise and reach the Top Hats Peak.
Dropping down the Top Hat you'll start twisting down the 270° (clockwise) Drop.
The Pull Out of the Top Hat will be forcing you into your seat and you'll enter the Airtime Hill.
As you're flying over that Airtime Hill you get sent into your restraint with a lot of force.
Shortly after you surpassed the Airtime Hills Peak you'll hit the final Break, which will bring you down to a moderate Speed again.
Exiting the final Break Run you'll take a banked 180° Turn and make your way back to the Station.
On the way to the Station you'll pass the coasters Depot and Maintenance Area.
Arriving in the Station you maybe get lucky to catch the next train flying past you, as the Train you're sitting in is approachng the Park-Position.
As the Train stops your restraints will open and you'll be asked to exit the Ride Vehicle to your left.

Uploaded On
February 25, 2024
File Size
4 MB
Version
1.0
Downloads
0

Kingda_Ka_reimgained

4.4 meters

155 meters

1151.2 meters