AudioManager_v1
This small island-park is supposed to demonstrate the use of the Audio Manager Elements (included in Park).
The Audio Manager Elements allows to specify 3-dimensional rectangular boxes along the X,Y and Z axis, for playing specific area-sounds, Sounds will only be heard while the user-view is inside these boxes.
By default the sound position will be synchronised with the player's view. Emitter Elements allow to set fix locations for specified resources. When the player-view is inside a box using the same resources, the sound's location will be set to the closest emitter for this resource.
Optionally sounds are only played in walk-mode, so the area sounds won't be heard while in fly mode or riding on a coaster or flat-ride.
The Audio Manager Element allows to toggle the "Sound-in-walk-mode-only" from other interactive elements or triggerscripts (example button/lever included).
Please note: The coaster in this park is just for the sake of showing how different AudioAreas and fly-mode-toggle work.
Sounds mixed with Tracks from : http://www.orangefreesounds.com
Simple basic demo park project included as well.
